Post by Clark Kent on May 29, 2011 18:52:35 GMT -5
So, first the basic list of rules. Below it will be a few clarifying points, mostly explaining terms just in the small event that you're not sure what they mean. You know. The same reason some companies make sure the tags on their Superman halloween costumes include 'Warning: This Costume Does Not Enable You To Fly.'
1) PG-13; violence and the like is fine, but anything sexual or particularly gruesome must, at the very least, be moved to Private Messaging.
2) No Powerplaying or Godmoding. Goes into more detail below.
3) Be nice! I don't care if you dislike the way someone decided to portray Dick Grayson, or if they like Doctor Who and you hate it. If you can't be nice to people, then at least be quiet.
4) We will be running activity checks to ensure members are still active. Beyond that, if you're playing a big hitter, like Batman, we do expect you to be decently active on this site, as in seeking out and accepting requests to plot from other members. If three weeks go by and you're just sitting on the character without doing anything, especially if there are people running around wanting to play with that character... well, we might just give it to someone who'll use it.
5) Finally, don't run around every single location all the time. Sure, Superman could fly to Gotham City pretty easily, but he's not bugging Bruce every third day. The only exceptions are if you have a character who both has the means to get around quickly, and doesn't really have a 'home' to call their own; but that means you're not getting quite as well known and loved in your home state. You have none!
Powerplaying:[/i][/u] You can't control the actions of the other player. Simple, eh? It can be as blunt as,
"Kneel before Zod," Zod commanded, smirking as the cowering Superman did as ordered, begging for mercy.
or as subtle as,
"Let me see that for a moment," Catwoman murmured, smiling in thanks when the muttering Batman handed it over.
If you're writing a post and have to ask the other character to do something, or help with something, but you don't want to just leave them with a tiny little 'My character does as asked' post to write while waiting to see what you do, then ask their permission. PM them, say, 'Hey, if my guy asks yours if he can borrow the laser gun, is it okay if I say he agrees?' That way, it keeps things flowing nicely, but they still have their say in what their character does.
Godmoding:[/i][/u] Basically, don't act like an unbeatable, all-knowing, all-prepared godly character. All right, all right, bit more complicated when we're dealing with a site filled with invulnerable, invisible, super fast metamarvels, but at the same time there should always be some give and take. Sure, Joker shooting Wonder Woman with a pistol is decidedly not going to slow her down. But chances are pretty bloody good that the Joker isn't going to just have a gun to deal with trouble. Generally, the super-powered smash through things, the super-fast avoid things, and the super-smart plan the battlefield spectacularly in their favor and use a variety of really cool gadgets. Still, let me give an example of what I mean.
Bob laughed a mighty, manly laugh as John's laser bolts splashed harmlessly across his chest, scarsely even ruffling the giant pink triangle-bordered 'W' on it. Hands on his hips, Bob sneezed, releasing a burst of air so powerful it could tear through John's pathetic armor, and covered a radius so wide, there was virtually no chance John could escape. But even if John did, it did not matter; Bob's acid vision spewed to the few places John might try to hide, sealing off all avenue of escape.
It doesn't just extend to fighting, though, but even interactions. Case in point, I play Superman, and he does have X-Ray vision, but unless I get permission from the individual I'm playing with, I'm not going to have Clark peeking beneath their mask and seeing their true face. Similarly, the Martian Manhunter shouldn't just leap into another player's brain and get all the information he needs on their identity, secret plan, etc, etc.
When it does come to fighting, though, it might be best if you work out the ending ahead of time; decide who wins, and what happens. Does the Joker get caught? Does he get away? Make the fight itself a chance to show off your command of choreography and writing, not a reason to show off how super tough your guy is. If you can't agree on who should win, then just don't do the fight. Simple!
1) PG-13; violence and the like is fine, but anything sexual or particularly gruesome must, at the very least, be moved to Private Messaging.
2) No Powerplaying or Godmoding. Goes into more detail below.
3) Be nice! I don't care if you dislike the way someone decided to portray Dick Grayson, or if they like Doctor Who and you hate it. If you can't be nice to people, then at least be quiet.
4) We will be running activity checks to ensure members are still active. Beyond that, if you're playing a big hitter, like Batman, we do expect you to be decently active on this site, as in seeking out and accepting requests to plot from other members. If three weeks go by and you're just sitting on the character without doing anything, especially if there are people running around wanting to play with that character... well, we might just give it to someone who'll use it.
5) Finally, don't run around every single location all the time. Sure, Superman could fly to Gotham City pretty easily, but he's not bugging Bruce every third day. The only exceptions are if you have a character who both has the means to get around quickly, and doesn't really have a 'home' to call their own; but that means you're not getting quite as well known and loved in your home state. You have none!
Powerplaying:[/i][/u] You can't control the actions of the other player. Simple, eh? It can be as blunt as,
"Kneel before Zod," Zod commanded, smirking as the cowering Superman did as ordered, begging for mercy.
or as subtle as,
"Let me see that for a moment," Catwoman murmured, smiling in thanks when the muttering Batman handed it over.
If you're writing a post and have to ask the other character to do something, or help with something, but you don't want to just leave them with a tiny little 'My character does as asked' post to write while waiting to see what you do, then ask their permission. PM them, say, 'Hey, if my guy asks yours if he can borrow the laser gun, is it okay if I say he agrees?' That way, it keeps things flowing nicely, but they still have their say in what their character does.
Godmoding:[/i][/u] Basically, don't act like an unbeatable, all-knowing, all-prepared godly character. All right, all right, bit more complicated when we're dealing with a site filled with invulnerable, invisible, super fast metamarvels, but at the same time there should always be some give and take. Sure, Joker shooting Wonder Woman with a pistol is decidedly not going to slow her down. But chances are pretty bloody good that the Joker isn't going to just have a gun to deal with trouble. Generally, the super-powered smash through things, the super-fast avoid things, and the super-smart plan the battlefield spectacularly in their favor and use a variety of really cool gadgets. Still, let me give an example of what I mean.
Bob laughed a mighty, manly laugh as John's laser bolts splashed harmlessly across his chest, scarsely even ruffling the giant pink triangle-bordered 'W' on it. Hands on his hips, Bob sneezed, releasing a burst of air so powerful it could tear through John's pathetic armor, and covered a radius so wide, there was virtually no chance John could escape. But even if John did, it did not matter; Bob's acid vision spewed to the few places John might try to hide, sealing off all avenue of escape.
It doesn't just extend to fighting, though, but even interactions. Case in point, I play Superman, and he does have X-Ray vision, but unless I get permission from the individual I'm playing with, I'm not going to have Clark peeking beneath their mask and seeing their true face. Similarly, the Martian Manhunter shouldn't just leap into another player's brain and get all the information he needs on their identity, secret plan, etc, etc.
When it does come to fighting, though, it might be best if you work out the ending ahead of time; decide who wins, and what happens. Does the Joker get caught? Does he get away? Make the fight itself a chance to show off your command of choreography and writing, not a reason to show off how super tough your guy is. If you can't agree on who should win, then just don't do the fight. Simple!